Descripción

Simple light probe interpolation is used.

If baked light probes are present in the scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.

See Also: Light Probes.

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