Resta un vector a otro.
Resta cada componente de b
de a
.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // prints (-5.0,-3.0,-1.0,1.0) void Example() { print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3)); } }
Niega un vector.
Cada componente en el resultado es negado.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // prints (-1.0,-2.0,-3.0,-4.0) void Example() { print(-new Vector4(1, 2, 3, 4)); } }