EditorUtility.SetCameraAnimateMaterialsTime

Cambiar al Manual
public static void SetCameraAnimateMaterialsTime (Camera camera, float time);

Descripción

Sets the global time for this camera to use when rendering.

If EditorUtility.SetCameraAnimateMaterials is true for the given Camera, this is the value that will be used for the time passed through to any used shaders.

See Also: EditorUtility.SetCameraAnimateMaterials.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961