public void Bind (EditorCurveBinding binding);

Parámetros

bindingThe binding definition.

Descripción

Binds a GameObject's property as defined by EditorCurveBinding.

Use this function to bind a specific GameObject's property. The binding is defined in EditorCurveBinding. See the following example on binding the MeshRenderer.m_Enabled property.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class ExampleScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add a binding on the position on X axis. EditorCurveBinding binding = EditorCurveBinding.FloatCurve("", typeof(Transform), "m_LocalPosition.x"); recorder.Bind(binding);

// Add a binding on the activation of the MeshRenderer component. binding = EditorCurveBinding.FloatCurve("", typeof(MeshRenderer), "m_Enabled"); recorder.Bind(binding); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961