Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

Cambiar al Manual
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property);
public static Experimental.Animations.PropertySceneHandle BindSceneProperty (Animator animator, Transform transform, Type type, string property, bool isObjectReference= false);

Parámetros

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.
isObjectReferenceisObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.

Valor de retorno

PropertySceneHandle The PropertySceneHandle representing the new binding.

Descripción

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961