NetworkServer.ReplacePlayerForConnection

Cambiar al Manual
Obsolete public static bool ReplacePlayerForConnection (NetworkConnection conn, GameObject player, short playerControllerId);

Parámetros

connConnection which is adding the player.
playerPlayer object spawned for the player.
playerControllerIdThe player controller ID number as specified by client.

Valor de retorno

bool True if player was replaced.

Descripción

This replaces the player object for a connection with a different player object. The old player object is not destroyed.

If a connection already has a player object, this can be used to replace that object with a different player object. This does NOT change the ready state of the connection, so it can safely be used while changing Scenes.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961