ParticleSystem

class in UnityEngine

/

Hereda de:Component

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Descripción

Script interface for Particle Systems.

A powerful and versatile Particle System component.

General parameters

The Particle System's general parameters are kept inside a special Main module. These parameters are visible in the Inspector above all the other modules:



In script, these parameters are accessible through ParticleSystem.main.

Module effect multipliers

Every module has special multiplier properties that allow you to change the overall effect of a curve without having to edit the curve itself. These multiplier properties are all named after the curve they affect - for instance ParticleSystem.emission.rateMultiplier controls the overall effect of ParticleSystem.emission.rate in a given system.

Constant value shorthand

Parameters support a shorthand notation for simple constant values. To set a constant value for a parameter, all you need to do is assign a number to it. It is not necessary to create a MinMaxCurve or MinMaxGradient object in the ParticleSystemCurveMode.Constant mode.

For example, instead of:
ParticleSystem.emission.rate = new ParticleSystem.MinMaxCurve(5.0f);
write:
ParticleSystem.emission.rate = 5.0f;

Performance note: When setting properties on particle modules, the settings are passed immediately into native code. This gives the best performance. This means that setting properties on a module struct doesn't set something in script that requires setting back to the Particle System; it all happens automatically.

See Also: Particle.

Variables

collisionScript interface for the Particle System collision module.
colorBySpeedScript interface for the Particle System color by lifetime module.
colorOverLifetimeScript interface for the Particle System color over lifetime module.
customDataScript interface for the Particle System Custom Data module.
emissionScript interface for the Particle System emission module.
externalForcesScript interface for the Particle System external forces module.
forceOverLifetimeScript interface for the Particle System force over lifetime module.
inheritVelocityScript interface for the Particle System velocity inheritance module.
isEmittingDetermines whether the Particle System is emitting particles. A Particle System may stop emitting when its emission module has finished, it has been paused or if the system has been stopped using Stop with the StopEmitting flag. Resume emitting by calling Play.
isPausedDetermines whether the Particle System is paused.
isPlayingDetermines whether the Particle System is playing.
isStoppedDetermines whether the Particle System is stopped.
lightsScript interface for the Particle System Lights module.
limitVelocityOverLifetimeScript interface for the Particle System Limit Velocity over Lifetime module.
mainAccess the main Particle System settings.
noiseScript interface for the Particle System Noise module.
particleCountLa cantidad actual de partículas (solo lectura).
proceduralSimulationSupportedDoes this system support Procedural Simulation?
randomSeedOverride the random seed used for the Particle System emission.
rotationBySpeedScript interface for the Particle System Rotation by Speed module.
rotationOverLifetimeScript interface for the Particle System Rotation over Lifetime module.
shapeScript interface for the Particle System Shape module.
sizeBySpeedScript interface for the Particle System Size by Speed module.
sizeOverLifetimeScript interface for the Particle System Size over Lifetime module.
subEmittersScript interface for the Particle System Sub Emitters module.
textureSheetAnimationScript interface for the Particle System Texture Sheet Animation module.
timePosición de reproducción en segundos.
trailsScript interface for the Particle System Trails module.
triggerScript interface for the Particle System Trigger module.
useAutoRandomSeedControls whether the Particle System uses an automatically-generated random number to seed the random number generator.
velocityOverLifetimeScript interface for the Particle System Velocity over Lifetime module.

Funciones Públicas

ClearRemove all particles in the Particle System.
EmitEmit count particles immediately.
GetCustomParticleDataGet a stream of custom per-particle data.
GetParticlesGets the particles of this Particle System.
IsAliveDoes the Particle System contain any live particles, or will it produce more?
PausePauses the system so no new particles are emitted and the existing particles are not updated.
PlayStarts the Particle System.
SetCustomParticleDataSet a stream of custom per-particle data.
SetParticlesSets the particles of this Particle System.
SimulateFast-forwards the Particle System by simulating particles over the given period of time, then pauses it.
StopStops playing the Particle System using the supplied stop behaviour.
TriggerSubEmitterTriggers the specified sub emitter on all particles of the Particle System.

Miembros heredados

Variables

gameObjectEl game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object.
tagEl tag de este game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

BroadcastMessageLlama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.
CompareTag¿Este game object está etiquetado con tag?
GetComponentDevuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene.
GetComponentInChildrenRetorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad).
GetComponentInParentRetorna el componente de tipo type en el GameObject o cualquiera de sus padres.
GetComponentsRetorna todos los componentes de tipo type en el GameObject.
GetComponentsInChildrenRetorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo.
GetComponentsInParentRetorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres.
SendMessageLlama al método denominado methodName en cada MonoBehaviour de este game object.
SendMessageUpwardsLlama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour.
GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.
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