EditorGUILayout.ScrollViewScopeConstructor

Cambiar al Manual
public EditorGUILayout.ScrollViewScope (Vector2 scrollPosition, params GUILayoutOption[] options);
public EditorGUILayout.ScrollViewScope (Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, params GUILayoutOption[] options);
public EditorGUILayout.ScrollViewScope (Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);
public EditorGUILayout.ScrollViewScope (Vector2 scrollPosition, GUIStyle style, params GUILayoutOption[] options);
public EditorGUILayout.ScrollViewScope (Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);

Parámetros

scrollPositionThe scroll position to use.
alwaysShowHorizontalWhether to always show the horizontal scrollbar. If false, it is only shown when the content inside the ScrollView is wider than the scrollview itself.
alwaysShowVerticalWhether to always show the vertical scrollbar. If false, it is only shown when the content inside the ScrollView is higher than the scrollview itself.
horizontalScrollbarOptional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbarOptional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Descripción

Create a new ScrollViewScope and begin the corresponding ScrollView.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961