HeaderAttribute

class in UnityEngine

/

Hereda de:PropertyAttribute

Cambiar al Manual

Descripción

Use this PropertyAttribute to add a header above some fields in the Inspector.

The header is done using a DecoratorDrawer.

using UnityEngine;

public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100;

[Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }

Variables

headerThe header text.

Constructores

HeaderAttributeAdd a header above some fields in the Inspector.

Miembros heredados

Variables

orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961