Texture.GetNativeTexturePtr

Cambiar al Manual
public IntPtr GetNativeTexturePtr ();

Valor de retorno

IntPtr Puntero a un recurso de textura API gráfico subyacente.

Descripción

Recupere un puntero nativo (API de gráficos subyacente) al recurso de textura.

Use this function to retrieve a pointer/handle corresponding to a particular texture as it is represented on the native graphics API level. This can be used to enable texture manipulation from native code plugins.

On Direct3D-like devices this returns a pointer to the base texture type (IDirect3DBaseTexture9 on D3D9, ID3D11Resource on D3D11, ID3D12Resource on D3D12). On OpenGL-like devices the GL texture "name" is returned; cast the pointer to integer type to get it. On Metal, the id<MTLTexture> pointer is returned. On platforms that do not support native code plugins, this function always returns NULL.

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed texture pointers only at initialization time.

See Also: Native code plugins, Texture2D.CreateExternalTexture, Cubemap.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961