Implementa OnDrawGizmos si usted quiere dibujar gizmos que también se recojan y siempre se dibujen.
This allows you to quickly pick important objects in your Scene.
Tenga en cuenta que OnDrawGizmos utilizará una posición mouse que es relativa al Scene View.
This function does not get called if the component is collapsed in the Inspector. Use OnDrawGizmosSelected to draw gizmos when the game object is selected.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDrawGizmos() { // Draw a yellow sphere at the transform's position Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1); } }
See Also: OnDrawGizmosSelected.