public static Collider2D[] OverlapBoxAll (Vector2 point, Vector2 size, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parámetros

pointThe center of the box.
sizeThe size of the box.
angleThe angle of the box.
layerMaskFiltro para revisar objetos solamente en capas especificas.
minDepthSolamente incluye objetos con una coordenada Z (profundidad) mayor que este valor.
maxDepthSolamente incluye objetos con una coordenada Z (profundidad) menor que este valor.

Valor de retorno

Collider2D[] The cast results returned.

Descripción

Get a list of all colliders that fall within a box area.

This function is similar to OverlapBox except that all colliders that fall within the box are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapBoxNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapBox, OverlapBoxNonAlloc.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961