Particle

struct in UnityEngine

Cambiar al Manual

Descripción

Script interface for a Particle.

Variables

angularVelocityLa velocidad angular de la partícula.
angularVelocity3DLa velocidad angular de la partícula.
animatedVelocityThe animated velocity of the particle.
axisOfRotationMesh particles rotate around this axis.
positionLa posición de la partícula.
randomSeedThe random seed of the particle.
remainingLifetimeLa cantidad de partículas actual (Read Only).
rotationLa rotación de la partícula.
rotation3DLa rotación de la partícula.
startColorThe initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.
startLifetimeThe starting lifetime of the particle.
startSizeThe initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.
startSize3DThe initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.
totalVelocityThe total velocity of the particle.
velocityLa velocidad de la partícula.

Funciones Públicas

GetCurrentColorCalculate the current color of the particle by applying the relevant curves to its startColor property.
GetCurrentSizeCalculate the current size of the particle by applying the relevant curves to its startSize property.
GetCurrentSize3DCalculate the current 3D size of the particle by applying the relevant curves to its startSize3D property.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961