Experimental: this API is experimental and might be changed or removed in the future.

IConnectionState

interface in UnityEngine.Experimental.Networking.PlayerConnection

Cambiar al Manual

Descripción

The state of an Editor-to-Player or Editor-to-Editor connection to be used in EditorGUI.AttachToPlayerDropdown or EditorGUILayout.AttachToPlayerDropdown.

The interface inherits from IDisposable and all instances of it need to be disposed of before the reference to them is lost, for example by closing the window or during an assembly reload. You can get an instance from EditorGUIUtility.GetAttachToPlayerState. For usage and code examples see: EditorGUI.AttachToPlayerDropdown or EditorGUILayout.AttachToPlayerDropdown

Variables

connectedToTargetSupplies the type of the established connection, as in whether the target is a Player or an Editor.
connectionNameThe name of the connected target.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961