Font.CreateDynamicFontFromOSFont

Cambiar al Manual
public static Font CreateDynamicFontFromOSFont (string fontname, int size);
public static Font CreateDynamicFontFromOSFont (string[] fontnames, int size);

Parámetros

fontnameThe name of the OS font to use for this font object.
sizeEl tamaño por defecto de la fuente.
fontnamesAm array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.

Valor de retorno

Font The generate Font object.

Descripción

Creates a Font object which lets you render a font installed on the user machine.

CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See GetOSInstalledFontNames for getting names of installed fonts at runtime, which can be used with this function.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961