Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class Example : MonoBehaviour { void Start() { Social.localUser.LoadFriends(success => { Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed"); }); } }