public void LoadFriends (Action<bool> callback);

Descripción

Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { void Start() { Social.localUser.LoadFriends(success => { Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed"); }); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961