public void AddEvent (AnimationEvent evt);

Parámetros

evtAnimationEvent para agregar.

Descripción

Agrega un evento de animación al clip.

Note that events added with AddEvent will only persist until play mode is exited of player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

Mirar también: Clases AnimationEvent, AnimationUtility.

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