BoneWeight1

struct in UnityEngine

Cambiar al Manual

Descripción

Describes any number of skinning bone weights that affect a vertex in a mesh.

Bone weights must be in descending order, and add up to 1.

This struct, and the associated Mesh.GetAllBoneWeights, Mesh.SetBoneWeights and Mesh.GetBonesPerVertex APIs, can describe any number of bone weights per vertex. The older BoneWeight struct, and associated Mesh.boneWeights and Mesh.GetBoneWeights APIs, can only describe 4 bone weights per vertex.

For meshes that have more than 4 bones per vertex, you must use this struct. For all other meshes, there is no performance disadvantage to using this struct, and it might result in small performance benefits as Unity does not have to perform unnessary conversion operations to describe vertices with exactly 4 bone weights.

See Also: Mesh.SetBoneWeights, Mesh.GetAllBoneWeights, Mesh.GetBonesPerVertex, Mesh.boneWeights, Mesh.GetBoneWeights, ModelImporter.maxBonesPerVertex, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.

Variables

boneIndexIndex of bone.
weightSkinning weight for bone.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961