IntegratedSubsystem

class in UnityEngine


Implementa interfaces:ISubsystem

Cambiar al Manual

Descripción

An IntegratedSubsystem is initialized from an IntegratedSubsystemDescriptor for a given Subsystem (Example, Input, Environment, Display, etc.) and provides an interface to interact with that given IntegratedSubsystem until it is Destroyed. After an IntegratedSubsystem is created it can be Started or Stopped to turn on and off functionality (and preserve performance). The base type for IntegratedSubsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given IntegratedSubsystem.

Note: initializing a second IntegratedSubsystem from the same IntegratedSubsystemDescriptor will return a reference to the existing IntegratedSubsystem as only one IntegratedSubsystem is currently allowed for a single IntegratedSubsystem provider.

Variables

runningWhether or not the subsystem is running.

Funciones Públicas

DestroyDestroys this instance of a subsystem.
StartStarts an instance of a subsystem.
StopStops an instance of a subsystem.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961