public int RenderProbe (RenderTexture targetTexture= null);

Parámetros

targetTextureRendeTexture objetivo en donde se realiza el rendering. Especificar null actualizará la textura predeterminada del probe.

Valor de retorno

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

See Also: IsFinishedRendering See Also: timeSlicingMode

Descripción

Actualiza el cubemap del probe.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961