CommandBuffer.SetRayTracingMatrixArrayParam

Cambiar al Manual
public void SetRayTracingMatrixArrayParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, params Matrix4x4[] values);
public void SetRayTracingMatrixArrayParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values);

Parámetros

rayTracingShader RayTracingShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valuesValue to set.

Descripción

Adds a command to set a matrix array parameter on a RayTracingShader.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalMatrixArray or Shader.SetGlobalMatrixArray must be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961