CullingResults.ComputeDirectionalShadowMatricesAndCullingPrimitives

Cambiar al Manual
public bool ComputeDirectionalShadowMatricesAndCullingPrimitives (int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

Parámetros

activeLightIndexThe index into the active light array.
splitIndexThe cascade index.
splitCountThe number of cascades.
splitRatioThe cascade ratios.
shadowResolutionThe resolution of the shadowmap.
shadowNearPlaneOffsetThe near plane offset for the light.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed cascade data.

Valor de retorno

bool If false, the shadow map for this cascade does not need to be rendered this frame.

Descripción

Calculates the view and projection matrices and shadow split data for a directional light.

See Also: ShadowSplitData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961