RenderQueue

enumeration

Cambiar al Manual

Descripción

Determine in which order objects are renderered.

This way for example transparent objects are rendered after opaque objects, and so on.

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

Variables

BackgroundThis render queue is rendered before any others.
GeometryOpaque geometry uses this queue.
AlphaTestAlpha tested geometry uses this queue.
GeometryLastLast render queue that is considered "opaque".
TransparentThis render queue is rendered after Geometry and AlphaTest, in back-to-front order.
OverlayThis render queue is meant for overlay effects.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961