public void RemoveStateMachine (Animations.AnimatorStateMachine stateMachine);

Parámetros

stateMachineThe state machine to remove.

Descripción

Utility function to remove a state machine from its parent state machine.

If the state machine is a sub asset of the parent state machine, it will be deleted. This function pushes an Undo operation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961