BuildPlayerOptions

struct in UnityEditor

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Descripción

Provide various options to control the behavior of BuildPipeline.BuildPlayer.

Variables

assetBundleManifestPathThe path to an manifest file describing all of the asset bundles used in the build (optional).
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies for the player.
locationPathNameLa ruta donde la aplicación será construida.
optionsUnas BuildOptions adicionales, como si ejecutar el player construido.
scenesThe Scenes to be included in the build. If empty, the currently open Scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity).
targetEl BuildTarget en construirse.
targetGroupThe BuildTargetGroup to build.
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