ContactFilter2D.IsFilteringNormalAngle

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public bool IsFilteringNormalAngle (Vector2 normal);

Parámetros

normalThe normal used to calculate an angle.

Valor de retorno

bool Returns true when normal is excluded by the filter and false if otherwise.

Descripción

Checks if the angle of normal is within the normal angle range to be filtered.

Filtering is defined as including or excluding objects based upon a specific condition. Normal angle filtering checks an angle and includes it when it is within the normal angle range and excludes it if otherwise. IsFilteringNormalAngle returns true when useNormalAngle is set to true and the angle is outside the normal angle range defined by minNormalAngle and maxNormalAngle. This indicates the angle is filtered which means it should be excluded. IsFilteringNormalAngle returns false if otherwise. Note:: Setting useOutsideNormalAngle to true inverts the function behavior and it returns opposite results. See Also: useNormalAngle, ::ref:minNormalAngle & maxNormalAngle.


public bool IsFilteringNormalAngle (float angle);

Parámetros

angleThe angle used for comparison in the filter.

Valor de retorno

bool Returns true when angle is excluded by the filter and false if otherwise.

Descripción

Checks if the angle is within the normal angle range to be filtered.

Filtering is defined as including or excluding objects based upon a specific condition. Normal angle filtering checks an angle and includes it when it is within the normal angle range and excludes it if otherwise. IsFilteringNormalAngle returns true when useNormalAngle is set to true and the angle is outside the normal angle range defined by minNormalAngle and maxNormalAngle. This indicates the angle is filtered which means it should be excluded. IsFilteringNormalAngle returns false if otherwise. Note:: Setting useOutsideNormalAngle to true inverts the function behavior and it returns opposite results. See Also: useNormalAngle, ::ref:minNormalAngle & maxNormalAngle.

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