Implement this method to make a custom UIElements inspector.
Inside this method, you can create your own custom UIElements inspector for a specific object class.
Note: This function has to be overridden in order to work.
The example below shows how to use override
to create a custom label.
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override VisualElement CreateInspectorGUI() { return new Label("This is a Label in a Custom Editor"); } }