public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot, GameObject[] ignore, GameObject[] filter);
public static GameObject PickGameObject (Vector2 position, out int materialIndex);
public static GameObject PickGameObject (Vector2 position, bool selectPrefabRoot, GameObject[] ignore);
public static GameObject PickGameObject (Vector2 position, GameObject[] ignore, out int materialIndex);

Parámetros

selectPrefabRootSelect Prefab.
materialIndexReturns index into material array of the Renderer component that is closest to specified position.
positionA position in GUI coordinates. The top-left of the window is (0,0), and the bottom-right is (Screen.width, Screen.height).
ignoreAn array of GameObjects that will not be considered when selecting the nearest GameObject.
filterAn array of GameObjects to be exclusively considered for selection. If null, all GameObjects in open scenes are eligible for selection.

Valor de retorno

GameObject The GameObject that is under the requested position.

Descripción

Pick game object closest to specified position.

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