Stores lightmaps of the Scene.
A Scene can have several lightmaps stored in it, and Renderer components can use those
lightmaps. This makes it possible to use the same material on multiple objects, while
each object can refer to a different lightmap or different portion of the same lightmap.
See Also: LightmapData class, Renderer.lightmapIndex
lightmaps | Lightmap array. |
lightmapsMode | NonDirectional or CombinedDirectional Specular lightmaps rendering mode. |
lightProbes | Baked Light Probe data. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |