Descripción

Three-component normal map encoding.

This is the default normal map encoding on mobile platforms. It is particularly recommended if you are targeting OpenGL ES 2.0.

Compared to NormalMapEncoding.DXT5nm, the normal maps are of lower quality, but are less computationally expensive to decode in shaders.

See Also: PlayerSettings.GetNormalMapEncoding, PlayerSettings.SetNormalMapEncoding

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