PrefabUtility.ApplyAddedGameObject

Cambiar al Manual
public static void ApplyAddedGameObject (GameObject gameObject, string assetPath, InteractionMode action);

Parámetros

gameObjectThe added GameObject on the Prefab instance to apply.
assetPathThe path of the Prefab Asset to apply to.
actionThe interaction mode for this action.

Descripción

Applies the added GameObject to the Prefab Asset at the given asset path.

This method allows you to apply an added GameObject to an existing Prefab. It mirrors the functionality in the editor, described in the user manual here. To use this method, you must first add a GameObject to an existing Prefab instance.

An added GameObject is a type of Instance Override. The act of applying the added GameObject to the Prefab means the GameObject becomes part of the Prefab Asset, and is no longer an override on the Prefab instance.

When applying an added GameObject to a Prefab Asset, you must supply the asset path as a parameter. This is because there are some situations where there are multiple possible targets to apply the change to. For example, if the added GameObject has been added to a GameObject that is part of a nested Prefab, you may have the choice of applying the change to the inner nested Prefab Asset, or to the outer root Prefab Asset. Therefore, by specifying the asset path, you make it clear to Unity which Prefab Asset the change must be applied to.

You can read more in the user manual about the choice of apply targets.

See Also: PrefabUtility.ApplyAddedComponent, PrefabUtility.ApplyObjectOverride, PrefabUtility.ApplyPropertyOverride, PrefabUtility.ApplyRemovedComponent, PrefabUtility.ApplyPrefabInstance.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961