Manages Scene Visibility in the editor.
AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
AreAllDescendantsVisible | Checks whether all the descendants are visible. |
AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
DisableAllPicking | Disables picking on all GameObjects. |
DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
EnableAllPicking | Enables picking on all GameObjects. |
EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
ExitIsolation | Exits Isolation Mode. |
Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
HideAll | Hides all GameObjects. |
IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
Isolate | Isolates a GameObject and its descendants. |
IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
IsPickingDisabledOnAllDescendants | Checks whether all the descendants of a GameObject have picking disabled. |
IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
ShowAll | Shows all GameObjects. |
TogglePicking | Toggles the picking ability of a GameObject. |
ToggleVisibility | Toggles the visible state of a GameObject. |
pickingChanged | The event raised whenever the picking state of a GameObject changes. |
visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
instance | Gets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the FilePathAttribute, then Unity loads the data on the first access as well. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Save | Saves the current state of the ScriptableSingleton. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
CreateInstance | Crea una instancia de un objeto scriptable. |
GetFilePath | Get the file path where this ScriptableSingleton is saved to. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |
Awake | Esta función se llama cuando el script ScriptableObject empieza. |
OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. |
OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). |
OnEnable | Esta función se llama cuando el objeto es cargado. |
OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
Reset | Se re-inicia a los valores predeterminados. |