Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

Cambiar al Manual
public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

Parámetros

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe matrix array to set.

Descripción

Sets a matrix array uniform.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalMatrixArray must be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961