public void SetGlobalDepthBias (float bias, float slopeBias);

Parámetros

biasConstant depth bias.
slopeBiasSlope-dependent depth bias.

Descripción

Add a command to set global depth bias.

Global depth bias is added to the state specified in shaders (see cull and depth state). This is typically useful when rendering shadow caster objects, to slightly push them away from the light source in order to prevent shadow acne. Built-in shadow caster rendering in Unity sets global depth bias of (1.0, 1.0) when rendering the shadow casters.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961