Version: 2019.4
PC, Mac & Linux Standalone build settings

Multi-display (varias pantallas)

You can use multi-display to display up to eight different Camera views of your application on up to eight different monitors at the same time. You can use this for setups such as PC games, arcade game machines, or public display installations.

Unity supports multi-display on:

  • Standalone platforms (Windows, macOS X, and Linux)
  • Android (OpenGL ES only)
  • iOS

Activating multi-display support

Unity’s default display mode is one monitor only. When you run your application, you need use Display.Activate() to explicitly activate additional displays. Once you activate a display, you can’t deactivate it.

The best time to activate additional displays is when your application creates a new Scene. A good way to do this is to attach a script component to the default Camera. Make sure you call Display.Activate() only once during startup. As a best practice, you might find it helpful to create a small initial Scene to test your script.

Example script

using UnityEngine;
using System.Collections;

public class ActivateAllDisplays : MonoBehaviour
    void Start ()
        Debug.Log ("displays connected: " + Display.displays.Length);
            // Display.displays[0] is the primary, default display and is always ON, so start at index 1.
            // Check if additional displays are available and activate each.
        for (int i = 1; i < Display.displays.Length; i++)
    void Update()


Previewing multiple displays in your Project

To preview different Camera views, follow these steps:

  1. In the Camera’s Inspector, select a Target Display for that Camera.
Camera Inspector with Target Display option
Camera Inspector with Target Display option
  1. Make sure you’re in the Game view.

  2. From the Display menu in the top-left corner, select the Display to Preview.

Display preview in the top left corner of the Game View
Display preview in the top left corner of the Game View

API support

Unity supports the following UnityEngine.Display API methods:

Method Description
public void Activate() Activates a specific display on the current monitor’s width and height. This call must be made once on starting a new Scene. It can be called from a user script attached to a Camera or dummy GameObject in a new Scene.
public void Activate(int width, int height, int refreshRate) Windows only. Activates a specific display of custom width and height. On Linux and macOS X, secondary displays always use the display’s current resolution, if available.

Controlling monitor display positions

By default, the user’s computer sorts the relative positions of its display monitors based on its x, y virtual desktop. To override this so that your application displays without any sorting, start your application from the command line and use the -multidisplay command line flag.

PC, Mac & Linux Standalone build settings
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。