Version: 2019.4
Editing Properties
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Swatch libraries

Use swatch libraries to reuse, save, and share colors, gradients, and animation curves. You can save and choose swatches in the Color Picker, Gradient Editor, and Curve Editor.

Swatches section (red) in the Unity Color Picker
Swatches section (red) in the Unity Color Picker

A swatch library is a collection of swatches that you save in a file. The Swatches section displays a single library at a time.

To save a swatch:

  1. Open the Color Picker, Gradient Editor, or Curve Editor. For example, select Main Camera in the Hierarchy window.
  2. In the Inspector window, click Background Color.
  3. In the picker window, adjust the color, gradient, or curve to your liking.
  4. In Swatches, click the outlined box.
  5. If the view is in List mode, optionally type a name for the swatch.
Example of saving a color while in the Grid view
Example of saving a color while in the Grid view

Drag and drop swatches to change their order. Right-click a swatch to move it to the top, replace it, rename it, or delete it. You can also delete a swatch by Alt/Option-clicking it.

Use the drop-down menu in Swatches to:

  • Choose List or Grid to change the view. The List view also displays the names of swatches.
  • Choose a swatch library.
  • Choose Create a Library to create a new swatch library and the location to save it in.
  • Choose Reveal Current Library Location to view the current library in Windows Explorer/Mac OS Finder.

By default, Unity saves swatch libraries in your user preferences. You can also save a swatch library in your Project. Unity saves Project swatch libraries in the Editor folder of the Assets folder. To share Project swatch libraries between users, or to include them in a package, add them to a revision control repository.

To edit a Project swatch library:

  1. Select the swatch library in the Project window.
  2. In the Inspector window, click Edit.

  • Preset libraries renamed to swatch libraries in 2018.1
Editing Properties
Opciones del Inspector
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