public void GetBindposes (List<Matrix4x4> bindposes);

Parámetros

bindposesA list of bind poses to populate.

Descripción

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. (See Also: SkinnedMeshRenderer.bones.)

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961