hit | 一番近い辺のヒット情報 |
bool もっとも近い辺が見つかった場合は true
もっとも近いナビメッシュの辺の位置を取得します
The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the Navmesh. Since an edge typically corresponds to a wall or other large object, this could be used to make a character take cover as close to the wall as possible.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private AI.NavMeshAgent agent; void Start() { agent = GetComponent<AI.NavMeshAgent>(); } void Update() { if (Input.GetMouseButtonDown(0)) TakeCover(); } void TakeCover() { AI.NavMeshHit hit; if (agent.FindClosestEdge(out hit)) agent.SetDestination(hit.position); } }