Version: 2017.1

GlobalConfig.ReactorMaximumSentMessages

マニュアルに切り替える
public ushort ReactorMaximumSentMessages ;

説明

Defines the initial size of the send queue. Messages are placed in this queue ready to be sent in packets to their destination.

This property determines the initial size of the queue that holds messages before they are combined into packets and sent through the network. Although the size of this queue is increased by Unity Multiplayer if required, it is useful to set up the initial size with a sensible value to avoid this additional runtime memory allocation. The following formula is a good general guideline:

2 * max(topology.SentMessagePoolSize) * hostNumber

Where topology is the HostTopology of the current network and hostNumber is the maximum number of hosts that can be open.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961