| colors | An array of pixel colors in low precision (8 bits/channel) format. |
| face | Cubemap face to set pixels for. |
| arrayElement | Array element index to set pixels for. |
| miplevel | Mipmap level to set pixels for. |
Set pixel colors for a single array slice/face.
This function takes a color array and changes the pixel colors of the whole
mip level of a single cubemap face. Call Apply to actually upload the changed
pixels to the graphics card.
See Also: SetPixels, GetPixels32, Texture2D.SetPixels32, Graphics.CopyTexture.