Version: 2018.1
public Vector3 WorldToViewportPoint (Vector3 position);

説明

ワールド空間の position をビューポート空間に変換します。

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.

// Finds out whether target is on the left or right side of the screen
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;

void Start() { cam = GetComponent<Camera>(); }

void Update() { Vector3 viewPos = cam.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961