Version: 2018.1
public static void CaptureFrameTimings ();

説明

This function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user.

The FrameTimingManager tries to capture as many frames as the platform allows but will only capture complete timings from finished and valid frames so the number of frames it captures may vary. This will also capture platform specific extended frame timing data if the platform supports more in depth data specifically available to it.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961