Version: 2018.1
public bool SearchAndRemapMaterials (ModelImporterMaterialName nameOption, ModelImporterMaterialSearch searchOption);

パラメーター

nameOptionThe name matching option.
searchOptionThe search type option.

戻り値

bool Returns true if the materials have been successfly remapped, otherwise false.

説明

Search the project for matching materials and use them instead of the internal materials.

Unity uses the naming convention specified by nameOption to find and match Material assets in your project and maps them to the model. Use the search option to specify if you want the search to be done project wide, locally or recursive up from the model's location.

using UnityEditor;

public class MaterialRemapper : AssetPostprocessor { void OnPreprocessModel() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.SearchAndRemapMaterials(ModelImporterMaterialName.BasedOnMaterialName, ModelImporterMaterialSearch.Everywhere); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961