Version: 2018.1
public void OnServerConnect (Networking.NetworkConnection conn);

パラメーター

connクライアントから接続を開始

説明

新しいクライアントが接続に成功したときサーバー上で呼び出されます。

Unity calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.

//Attach this script to a GameObject and add a NetworkHUD component to the GameObject.
//Create a Text GameObject (Create>UI>Text) and attach it in the Text field in the Inspector.
//This script changes Text on the screen when a client connects to the server

using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class OnServerConnectExample : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_Text;

//Detect when a client connects to the Server public override void OnServerConnect(NetworkConnection connection) { //Change the text to show the connection and the client's ID m_Text.text = "Client " + connection.connectionId + " Connected!"; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961