Version: 2018.1

ObjectFactory

class in UnityEditor

マニュアルに切り替える

説明

Use the DefaultObject to create a new UnityEngine.Object in the editor.

The creation process handles Undo registration and applies default values from your project.

Static 関数

AddComponentCreates a new component and adds it to the specified GameObject.
CreateGameObjectCreates a new GameObject.
CreateInstanceCreate a new instance of the given type.
CreatePrimitiveCreates a GameObject primitive.
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