Version: 2018.1
public bool Equals (Vector3 expected, Vector3 actual);

パラメーター

expectedExpected Vector3 object.
actualActual Vector3 object to be compared with expected.

戻り値

bool Returns true if expected and actual objects are equal, else false.

説明

Compares the actual and expected Vector3 objects for equality.

As shown in the example, this method will be called by NUnit when we use it with constraints.

using NUnit.Framework;

using UnityEngine;

using UnityEngine.TestTools.Utils;

[TestFixture]

public class Vector3Test { [Test]

public void Vector3EqualityTest() { //Custom error 10e-6f

var actual = new Vector3(10e-8f, 10e-8f, 10e-8f);

var expected = new Vector3(0f, 0f, 0f);

var comparer = new Vector3EqualityComparer(10e-6f);

Assert.That(actual, Is.EqualTo(expected).Using(comparer));

//Default error 0.0001f

actual = new Vector3(0.01f, 0.01f, 0f);

expected = new Vector3(0.01f, 0.01f, 0f);

Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961