アセットが他のアセットバンドルに指定される場合に呼び出されるハンドラー
Add this function to a subclass to get a notification after the assetBundle name for the asset changes.
using UnityEngine; using UnityEditor;
public class MyAllPostprocessor : AssetPostprocessor { public void OnPostprocessAssetbundleNameChanged(string assetPath, string previousAssetBundleName, string newAssetBundleName) { Debug.Log("Asset " + assetPath + " has been moved from assetBundle " + previousAssetBundleName + " to assetBundle " + newAssetBundleName + "."); } }