Version: 2018.2
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultShader

マニュアルに切り替える
public Shader GetDefaultShader ();

戻り値

Shader Default shader.

説明

Return the default Shader for this pipeline.

This is called whenever a Material is created in the Editor to ensure that the Material has a valid shader

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