Version: 2018.2

ShapeModule

struct in UnityEngine

マニュアルに切り替える

説明

Shape モジュールのスクリプトインターフェース

変数

alignToDirectionAlign particles based on their initial direction of travel.
angle円錐の角度
arc円弧の角度
arcModeThe mode used for generating particles around the arc.
arcSpeedWhen using one of the animated modes, how quickly to move the emission position around the arc.
arcSpeedMultiplierA multiplier of the arc speed of the emission shape.
arcSpreadControl the gap between emission points around the arc.
boxThicknessThickness of the box.
donutRadiusThe radius of the Donut shape.
enabledShape モジュールの有効/無効を切り替えます。
lengthコーンの長さ
meshパーティクルを放出するメッシュ
meshMaterialIndexメッシュの指定した単一のマテリアルからパーティクルを放出します。
meshRendererパーティクルを放出する MeshRenderer
meshShapeTypeメッシュのどこからパーティクルを放出するか
normalOffsetパーティクルをソースメッシュの表面から移動させます。
positionApply an offset to the position from which particles are emitted.
radius形状の半径
radiusModeThe mode used for generating particles along the radius.
radiusSpeedWhen using one of the animated modes, how quickly to move the emission position along the radius.
radiusSpeedMultiplierA multiplier of the radius speed of the emission shape.
radiusSpreadControl the gap between emission points along the radius.
radiusThicknessThickness of the radius.
randomDirectionAmountパーティクルの初期角度をランダムにします。
randomPositionAmountRandomizes the starting position of particles.
rotationApply a rotation to the shape from which particles are emitted.
scaleApply scale to the shape from which particles are emitted.
shapeTypeパーティクルを放出する形状のタイプ
skinnedMeshRendererパーティクルを放出する SkinnedMeshRenderer
sphericalDirectionAmountSpherizes the starting direction of particles.
spriteSprite to emit particles from.
spriteRendererSpriteRenderer to emit particles from.
textureSelects a texture to be used for tinting particle start colors.
textureAlphaAffectsParticlesWhen enabled, the alpha channel of the texture is applied to the particle alpha when spawned.
textureBilinearFilteringWhen enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value.
textureClipChannelSelects which channel of the texture is used for discarding particles.
textureClipThresholdDiscards particles when they are spawned on an area of the texture with a value lower than this threshold.
textureColorAffectsParticlesWhen enabled, the RGB channels of the texture are applied to the particle color when spawned.
textureUVChannelWhen using a Mesh as a source shape type, this option controls which UV channel on the Mesh is used for reading the source texture.
useMeshColorsパーティクルの色を頂点カラーで調整します。頂点カラーが存在しない場合はマテリアルの色を使用します。
useMeshMaterialIndex単一のマテリアル、メッシュ全体のどちらからパーティクルを放出するのか
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