Version: 2018.2
public static void MemCpyStride (void* destination, int destinationStride, void* source, int sourceStride, int elementSize, int count);

説明

Similar to UnsafeUtility.MemCpy but can skip bytes via desinationStride and sourceStride.

// Functional equivalent to this (But with various optimizations)
for (int i = 0; i != count; i++)
{
    UnsafeUtility.MemCpy(destination, source, elementSize);
    destination += destinationStride;
    destination += sourceStride;
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961